Begin as a character, not a prompt
Onboarding establishes origin, playable race, identity, boundaries and interaction preferences before a short voiced prologue teaches the table. The player can optionally preview character likeness before membership and complete real photo transformation afterward.
The player's own voice represents their character. Captions and text fallback keep the campaign accessible when speaking is not possible.
Travel with a living party
Companions have goals, private knowledge, relationships and the ability to react or take initiative. Their state appears across camp, party, ship and live-table surfaces so physical presence remains clear.
Promises, wounds, discoveries and disagreements become durable memories rather than disappearing with the transcript.
Resolve risk through visible rules
Stats, equipment, conditions, enemy ranks and dice ground uncertain actions. Geography and route gates determine where the party can realistically travel, while combat and social failure create consequences instead of arbitrary dead ends.
Players may follow suggested actions, speak a detailed plan or type. The world interprets intent without granting impossible or anachronistic requests.
Continue one campaign through Seasons
The approximately twenty-hour base expedition reaches the Last Shore and uncovers a dragon truth without finding the Great Tree. Paid continuation Seasons preserve the same party, possessions, injuries, relationships and politics while opening new lands and stronger threats.
The main quest is optional moment to moment. Contextual side-story chains can emerge from guilds, Tavvz boards, ports, companions and local crises, all constrained by Brotah's canon and current world state.
Frequently asked questions
Is Living Party a multiplayer game?
Living Party launches as a solo human experience with a live AI Game Master and autonomous AI companions. Friend multiplayer is a possible later direction, not a launch requirement.
Is Living Party related to Dungeons & Dragons?
No. It is an independent original fantasy RPG with its own rules, setting, creatures and campaign.
Can I play without voice?
Yes. Voice is the primary experience, with captions and text fallback available.